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problel of design

This is a discussion on problel of design within the Software Patterns forums, part of the Testing category; I have a design problem: I have these classes: app : application res: resource window: gui what I want to ...

  1. #1
    yag Guest

    problel of design

    I have a design problem:

    I have these classes:
    app : application
    res: resource
    window: gui

    what I want to make is:
    windows: call a app->getResBmp(FILENAME) ;
    windows: use string to loadfile

    but:
    I would want to find the way to be able to have like return value these:
    String, Binari, ecc.

    The solution simpler (but wrong) is a method for every resource and every returned type therefore

    es:
    --------------

    class app{
    res obj:res;
    }

    class res{
    //two for type of resource
    string getbmpString();
    BYTE getbmpBinary();

    string getSoundString();
    BYTE getSoundBinary();

    ecc.
    }

    res delegation to:
    class bmpResource , class soundResource that they are derived they give class <<interface>>typeRisorce

    window{
    use :

    //this
    filename = res->getbmpString();
    funcgui->loadfilename(filename) ;
    //or
    resource = res->getSoundString();
    funcgui->loadfileresource(filename) ;
    }




  2. #2
    Ken Loh Guest

    Re: problel of design

    Have you consider using template ?

    "yag" <yagyog@tiscali.it> wrote in message news:<qsphd.240251$35.11321442@news4.tin.it>...
    > I have a design problem:
    >
    > I have these classes:
    > app : application
    > res: resource
    > window: gui
    >
    > what I want to make is:
    > windows: call a app->getResBmp(FILENAME) ;
    > windows: use string to loadfile
    >
    > but:
    > I would want to find the way to be able to have like return value these:
    > String, Binari, ecc.
    >
    > The solution simpler (but wrong) is a method for every resource and
    > every returned type therefore
    >
    > es:
    > --------------
    >
    > class app{
    > res obj:res;
    > }
    >
    > class res{
    > //two for type of resource
    > string getbmpString();
    > BYTE getbmpBinary();
    >
    > string getSoundString();
    > BYTE getSoundBinary();
    >
    > ecc.
    > }
    >
    > res delegation to:
    > class bmpResource , class soundResource that they are derived they give
    > class <<interface>>typeRisorce
    >
    > window{
    > use :
    >
    > //this
    > filename = res->getbmpString();
    > funcgui->loadfilename(filename) ;
    > //or
    > resource = res->getSoundString();
    > funcgui->loadfileresource(filename) ;
    > }
    >
    > --




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