This is a discussion on comp.graphics.rendering.raytracing FAQ (part 1/2) within the Tech FAQ forums, part of the Interviews and Job Listings category; Archive-name: graphics/raytrace-faq/part1 Last-modified: 2002/01/12 Posting-Frequency: every 30 days Who knows others, is ...
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comp.graphics.rendering.raytracing FAQ (part 1/2)
Archive-name: graphics/raytrace-faq/part1
Last-modified: 2002/01/12 Posting-Frequency: every 30 days Who knows others, is intelligent; Who knows himself, insight has. Who defeats others, force has; Who defeats himself, strength has. Lao Tse This is the comp.graphics.rendering.raytracing Frequently Asked Questions (FAQ) List. It's not the most definitive ray tracing reference you'll ever come across, but then, it was never meant to be. What it does set out to do is to answer some of the questions which keep cropping up on c.g.r.r and to give pointers to other references. It keeps the noise down on the group and we get to spend an extra 10 minutes in bed. This is a Good Thing. It was originally cobbled together by Andy Wardley, <abw@peritas.demon.co.uk>, from answers posted to c.g.r.r (actually from when it was c.g.r), from information people have supplied and from other existing ray tracing lists and references, most notably, Eric Haines' Ray Tracing News and other lists. Between 1995 and early spring 2000 Andreas Dilger maintained this FAQ. In March 2000 I started to maintain this list. You may distribute this document to whoever, or wherever you like, as long as you keep the copyright message and give correct attributions for material used. This is just to stop nasty people with a substantial lack of moral fibre from taking the document and fobbing it off as their own. The FAQ belongs to the group, Andy just wrote it. The latest version of this FAQ is available via WWW at: http://www.cyrus.ruhr.de/rayfaq/ It is also available via anonymous ftp at: ftp://rtfm.mit.edu/pub/usenet/news.a.../raytrace-faq/ If you only have email, you can get it by sending email to: <mail-server@rtfm.mit.edu> with both "send usenet/news.answers/graphics/raytrace-faq/part1" and "send usenet/news.answers/graphics/raytrace-faq/part2" in the body of the message (without the quotes). If you're only reading this document because your machine is locked up tracing, remember that all things come to those who wait. (C) Copyright 1994 Andy Wardley <abw@peritas demon co uk> (C) Copyright 1995 - 1999 Andreas Dilger <adilger@enel ucalgary ca> (C) Copyright 2000 Markus Kniebes <kniebes@localhost.ruhr.de> ------------------------------ Subject: Table of Contents What is Ray Tracing? 1 - Ray Tracing Software 1.1 - POV-Ray 1.2 - Rayshade 1.3 - Radiance and ADELINE 1.4 - Blue Moon Rendering Tools (BMRT) 1.5 - Polyray 1.6 - Vivid (including BOB) 1.7 - Tachyon 1.8 - Others 1.9 - Non-Ray Tracing Software 2 - FTP Sites, Web Sites, Mailing Lists 2.1 - FTP and Web Sites 2.2 - Mailing Lists 3 - Modelling Software 3.1 - SCED 3.2 - POVLAB 3.3 - MORAY 3.4 - GUM 3.5 - Breeze Designer 3.6 - Other Modellers 4 - Utilities and Other Software 4.1 - Image Display/Conversion Programs 4.2 - Format Conversion Utilities 4.3 - Creation Creators 4.4 - Texture Editors 4.5 - Animation 4.6 - Miscellaneous Utilities 5 - Further Information and Resources 5.1 - On-line Resources 5.2 - Other Newsgroups 5.3 - Books 5.4 - Image Libraries 5.5 - Texture Libraries 5.6 - Internet Ray Tracing Competition 6 - Frequently Asked Questions 6.1 - "Can I post binaries/images to this group?" 6.2 - "Where can I find model data for..." 6.3 - "How can I view these pictures?" 6.4 - "What's the difference between rendering and ray tracing?" 6.5 - "This picture doesn't trace." 6.6 - "I traced my picture, but I can't see anything." 6.7 - "I traced my picture, but the output is garbage." 6.8 - "What does this mean..." 6.9 - "Rotating/Scaling this object doesn't work properly." 6.10 - "Why is the Z axis is pointing the wrong way?" 6.11 - "Which 3D accelerator card will speed up raytracing best?" 6.12 - "Who is..." 7 - Roll The Credits... ------------------------------ Subject: What is Ray Tracing? Ray Tracing, in a one-line description, is a method that allows you to create stunning photo-realistic images on a computer. All you need is a computer, some ray tracing software, a little imagination and some patience. The first stage of creating this masterpiece is to "describe" what it is that you want to depict in your picture. You may do this using an interactive modelling system, like a CAD package, or by creating a text file that has a programming language-like syntax to describe the elements. Either way, you will be specifying what objects are in your imaginary world, what shape they are, where they are, what colour and texture they have and where the light sources are to illuminate them. Having done all of this, you feed it into your ray tracer, sit back and wait. And wait... That's the main drawback of ray tracing - it's not fast. The software actually mathematically models the light rays as they bounce around this virtual world, reflecting, refracting and generally having a good time until they end up in the lense of your imaginary camera. This can quite literally involve thousands and millions of floating-point calculations and this takes time. Tracing images can take anything from a few seconds to many days. It's a long process, I know, but the results can make it all worth while. Ray tracing isn't the only method for creating photo-realistic pictures. There are packages like 3D Studio which uses scanline rendering, Radiance, which uses radiosity, and so on. Although these don't count as ray tracing, the methods you use from one system to the next are often sufficiently similar to warrant their discussion in this group. So if you think it's relevant, feel free to bring it up. These systems will be mentioned in a little more detail later on. ------------------------------ Subject: 1 - Ray Tracing Software ------------------------------ Subject 1.1 - POV-Ray * The Persistance of Vision Ray Tracer (POV-Ray) is an all-round excellent package, but there are two things that particularly make it stand out above the rest of the crowd. Firstly, it's free, and secondly, the source is distributed so you can compile it on virtually any platform. It's without doubt the most used package among the comp.graphics.rendering.raytracing crowd and well worth checking out if you haven't already. POV-Ray is based on David Buck's original ray tracer, DKB-Trace and has been (and still is) developed and supported by a whole crowd of people on CompuServe's POV-Ray Forum (GO POVRAY). The official distribution site for POV-Ray is Compuserve's GO POVRAY forum, but on the Internet, the official FTP and WWW sites are: ftp://ftp.povray.org/ [165.113.121.81] http://www.povray.org/ [207.159.132.159] However, at times the access to povray.org is erratic, and it can also be very busy, so there are a number of unofficial mirror sites (see 2 - FTP Sites, Web Sites, Mailing Lists). The files that make up official 3.1g versions of POV-Ray are: - povmsdos.zip MS-DOS 32-bit binary, scene files, and docs - povmsd_s.zip MS-DOS source code - povwin3.zip Windows 32-bit binaries, scene files, and docs - povwin_s.zip Windows source code - pve-cv6.zip Visual C++ v6 compiled versin of pvengine.exe - povlinux.tgz Linux for x86 ELF binaries, scene files, and docs - povuni_s.tgz Unix source files - povuni_d.tgz Unix documentation, include, sample scene files - povmac68.sit.hqx Mac 680x0 with FPU binary, scene files, docs - povmacnf.sit.hqx Mac 680x0 witout FPU binary, scene files, docs - povpmac.sit.hqx Mac PowerPC binary, scene files, docs - povmacs.sit.hqx Mac source files - povam020.lha Amiga 68020/68881 version - povam040.lha Amiga 68040 version - povamsrc.lha Amiga source files There is also an official version of POV-Ray for Amiga available at: http://www.amigaworld.com/support/povamiga/ If your system is not in this list, it is recommended that you use the generic Unix sources for compiling POV-Ray. You can also find the above archives packaged in different formats or binaries for other platforms. If you have access to several networked computers and a compiler, it is possible to have POV-Ray render using multiple CPUs using the PVM system of distributed computing. More information is at: http://www-mddsp.enel.ucalgary.ca/Pe...ay/pvmpov.html There is a large collection of software related to POV-Ray available on the Raytrace! CD-ROM from Walnut Creek. This includes modellers, viewers, utility programs, scene files, and rendered images. For For your browsing pleasure, you can have a look at almost the whole contents of the CD-ROM at http://www.aussie.org/products/ * MegaPoV was formerly known as UVPov, SuperPatch and MultiPatch. This is not an official compile of Pov-Ray. There are version for: - Windows http://nathan.kopp.com/patched.htm - MacOS http://users.skynet.be/smellenbergh/ - MS-DOS http://www.stuartgibson.com/ - Cygwin http://www.schunter.etc.tu-bs.de/~chris/povcyg.html - Linux http://www.mailbag.com/users/mtgordon/megapov.html - Linux/ PGCC http://www.bigfoot.com/~nimbus186/nocss/ray.html - BeOS http://www.bigfoot.com/~nimbus186/nocss/ray.html - Linux PVM http://www.wozzeck.net/images/pmp/ - Tru64 DEC Alpha http://www.ourservers.net/openvms_ports/ - Source code http://members-proxy-5.mmbrprxy.home.net/ceckak/mpov07/ ------------------------------ Subject 1.2 - Rayshade Rayshade is a free ray tracing package originally developed in 1988 by Craig Kolb <cek@princeton.edu>, David Dobkin, and David Hoffman for Unix/X11, but it has since been ported to several platforms and re-written and improved several times since. Several non-Unix ports are available, including DOS, Amiga, Mac, and OS/2. This is the program often used by universities for teaching ray tracing and as a result, it is often also used for research on rendering and object generation. Because of its extensibility, there are a large number of user-contributed additions and modifications to the base renderer. This means that many incredible images and ideas saw first "light" under Rayshade. The image gallery at the Rayshade Homepage can bear witness to this. The "official" FTP and WWW sites are located at: ftp://ftp.princeton.edu/pub/Graphics/rayshade/ ftp://graphics.stanford.edu/pub/rayshade/ http://www-graphics.stanford.edu/~ce.../rayshade.html There are (at least) two programs to distribute rayshade traces over multiple systems. One is inetray, the other raynet, available at: http://wuarchive.wustl.edu/graphics/...s/ray/inetray/ ------------------------------ Subject 1.3 - Radiance and ADELINE Radiance is a free Unix software package that adopts a radiosity-type approach to lighting simluation. A MS-DOS version is now available as part of the ADELINE 2.0 software package for a site license fee from Lawrence Berkeley National Laboratory. Greg Ward <gjward@lbl.gov>, discusses Radiance here: "I've spent the past ten or so years developing a ray tracing program for lighting simulation and rendering called Radiance. Although it doesn't use the typical finite-element/form-factor approach of radiosity programs, it does compute what they compute plus some. Specifically, Radiance computes diffuse, specular and directional- diffuse reflection and transmission in arbitrarily complicated environments. Here is a short description: Radiance is a suite of programs for the analysis and visualization of lighting in design. Input files specify the scene geometry, materials, luminaires, time, date and sky conditions (for daylight calculations). Calculated values include spectral radiance (ie. luminance & color), irradiance (illuminance & color) and glare indices. Simulation results may be displayed as color images, numerical values and contour plots. The primary advantage of Radiance over simpler lighting calculation and rendering tools is that there are no limitations on the geometry or the materials that may be simulated. Radiance is used by architects and engineers to predict illumination, visual quality and appearance of innovative design spaces, and by researchers to evaluate new lighting and daylighting technologies. Radiance has been written up in many technical and non-technical articles in various journals and magazines. Most recently, a Radiance-generated image appeared on the cover of the 1992 Siggraph Proceedings. There are hundreds of happy Radiance users world-wide, including public and private research institutions as well as engineering and architecture firms. I guess that's all I can think of to say about it at the moment..." -Greg The Unix version of the software is free, in source code, runs on most Unix/X11 platforms, and is available in source form: ftp://hobbes.lbl.gov/ [128.3.12.38] in California The Radiance WWW home page can be found at: http://radsite.lbl.gov/radiance/HOME.html A version of Radiance for MS-DOS is available as part of a software package called ADELINE. ADELINE is being distributed by Lawrence Berkeley National Laboratory. For detailed information and an online order form, please see: http://radsite.lbl.gov/adeline/HOME.html An FTP site with basic info and an ASCII order form is available at: ftp://hobbes.lbl.gov/pub/adeline/ ------------------------------ Subject 1.4 - Blue Moon Rendering Tools (BMRT) The Blue Moon Rendering Tools are a set of rendering programs and libraries, written by Larry Gritz <lg@pixar.com> as a Ph.D. student, which adhere to the RenderMan(R) standard as set forth by Pixar. Pixar's implementation of the Renderman standard is a program called Photorealistic RenderMan (PRMan), which uses a method of rendering called REYES, which is based in scan-line rendering methods. BMRT, on the other hand, includes a simple wire-frame renderer, an OpenGL renderer, and most importantly, a renderer which uses some of the latest techniques of radiosity and ray tracing to produce near photorealistic images. BMRT also supports RIB files directly, and can compile Shading Language (.sl) shaders using the included Shading Language Compiler (although the output is NOT compatible with the .slo files used by PRMan). BMRT is avaiable for many popular Unix platforms and Windows 95/NT in binary form. The BMRT licencing agreement allows unlimited free use for non-commercial users, but it must be registered for use by or for commercial applications. Larry asks that people only download BMRT from the official web site: http://www.bmrt.org/ ------------------------------ Subject 1.5 - Polyray The program Polyray is a freeware rendering program for producing scenes of 3D shapes and surfaces. The means of description range from standard primitives like box, sphere, etc. to 3 variable polynomial expression, and finally (and slowest of all) surfaces containing transcendental functions like sin, cos, log. Polyray supports rendering in a number of different modes: Raytracing, Zbuffered polygon rendering (fully textures or Gourad shaded), wireframe and hidden line, and raw triangles (as ASCII output, one tri per line). The texturing in Polyray is not limited to a few predefined styles - you can use mathematical expressions to modify any part of the shading. The main site for Polyray (including source code) is: ftp://ftp.fu-berlin.de/pub/unix/graphics/polyray/ ------------------------------ Subject 1.6 - Vivid (including BOB) Vivid is a shareware ray tracer for IBM PC's by Stephen Coy <scoy@microsoft.com>. Version 2, the current publicly available version, is available from several FTP sites as vivid2.zip. Version 3 is expected soon (I expect it is already available [AED]). Compared to POV-Ray, Vivid doesn't have as many features, but in many cases it can run faster. Source code isn't available, so the package is limited to systems which can run DOS executables. Stephen Coy, Christopher Watkins and Mark Finlay co-authored a book on Ray Tracing called "Photorealism and Ray Tracing in C". Distributed free with the book was an example ray tracer called BOB. This was actually a cut down version of Vivid which did include source. (see also 5 - Further Information and Resources). ------------------------------ Subject 1.7 - Tachyon Tachyon is a freeware raytracer for a wide range of systems by John E. Stone <mailto:johns@megapixel.com>, the current state is under development. Tachyon is a more simple raytracer than e.g. POV-Ray. Its features are parallel execution, grid-based spatial decomposition, simple antialiasing, basic beometric objects, texture mapping, volumetric data sets as seen in the documentation. Tachyon can be foudn on the web at http://jedi.ks.uiuc.edu/~johns/raytracer/ ------------------------------ Subject 1.8 - Others There are many other ray tracing packages available; ART, DKBtrace, RTrace, RAY4, MTV, QRT, and DBW for instance, and some for parallel tracing: XDART, RRLib, prt, and VMpRAY. Eric Haines' Ray Tracing News (see 5 - Further Information and Resources), or the comp.graphics.misc FAQ for more info. ------------------------------ Subject 1.9 - Non-Ray Tracing Software * Pixar's Photo-Realistic Renderman Because of the excellent and sophisticated techniques used in PRMan, many people think that it is a ray tracer, when in fact PRMan is a REYES based software package (REYES is based in scanline methods). PRMan is the grand-daddy of all high-end rendering packages, and was the source of many of the techniques used in rendering software today. Pixar showcased their skills in short animations such as Tin Toy and Red's Dream. PRMan was used to render the Walt-Disney feature film Toy Story. There is a newsgroup news:comp.graphics.rendering.renderman devoted to the discussion of all implementations of the Renderman language. * 3D Studio Autodesk's 3d Studio is an interactive 3d modelling, rendering and animation package for the IBM PC platform. It employs scanline rendering to achieve photo-realistic effects rather than ray tracing. Because of this, it cannot do true shadows, reflections or refractions, but can, in many cases, simulate them accurately enough for most purposes. The package costs several thousand dollars, even with an educational discount. There is a newsgroup for discussions on this package. news:comp.graphics.packages.3dstudio * Alias The newsgroup for this software is news:comp.graphics.apps.alias * Lightwave The newsgroup for this is news:comp.graphics.apps.lightwave Note that there is also a group news:comp.graphics.rendering.misc for the discussion of general rendering issues. ------------------------------ Subject: 2 - FTP Sites, Web Sites, Mailing Lists ------------------------------ Subject 2.1 - FTP and Web Sites The following list details some of the main graphics related FTP sites, their maintainers (where known) and any other info. For a more complete list of FTP sites, see the list by Eric Haines <erich@acm.org> and Nick Fotis <nfotis@theseas.ntua.gr> from which much of the following has been taken. * ftp://wuarchive.wustl.edu/ [128.252.135.4] George Kyriazis <kyriazis@esd.sgi.com> A huge repository of graphics stuff, particulary: - /graphics/graphics - get CONTENTS file. - /graphics/graphics/objects/TDDD - the TDDD objects/converters. - /mirrors/unix-c/graphics - Rayshade, MTV, FBM, PBMPLUS, etc. - /mirrors/msdos/graphics - DKB ray tracer, FLI RayTracker demos. - /graphics/graphics/mirrors - mirrors many sites. - /pub/rad.tar.Z - SGI_RAD. - /graphics/graphics/radiosity - Radiance and Indian packages. - /systems/ibmpc/msdos/graphics - loads of PC graphics stuff. * ftp://ftp.informatik.uni-oldenburg.de/ [134.106.1.9] Frank Neumann <Frank.Neumann@informatik.uni-oldenburg.de> Another good site for ray tracing, particulary POV-Ray. - /pub/pov-ray - get INDEX for full details - /pub/pov-ray/conv - format converters - /pub/pov-ray/edit - graphical editors - /pub/pov-ray/ext - source extensions - /pub/pov-ray/gen - data file generators - /pub/pov-ray/misc - other tools, ray tracers, etc. - /pub/pov-ray/new - uploads - /pub/pov-ray/obj - objects - /pub/pov-ray/pack - compression - /pub/pov-ray/pix - pictures - /pub/pov-ray/scen - scenes - /pub/pov-ray/text - text articles - /pub/pov-ray/view - viewers - /pub/pov-ray/pbin - unofficial POV binaries * ftp://ftp.povray.org/ [165.113.121.81] http://www.povray.org/ [207.159.132.159] Christopher Cason <Chris.Cason@povray.org> This is the primary site for POV-Ray. It contains a large number of POV-Ray utilities, executables, and scenes. This site has also grown to have a mirror of avalon.vislab.navy.mil (see below), as well as polyray and rayshade. - /pub/povray/Hall-Of-Fame - incredible ray traced images - /pub/povray/Official - official sources and executables - /pub/povray/Ray-Tracing-News - archive of Eric Haines' newsletter - /pub/povray/animation - animations created with POV-Ray - /pub/povray/ezine - a magazine about POV-Ray - /pub/povray/fonts - font utilities - /pub/povray/modellers - CAD packages for creating scene files - /pub/povray/objects - a collection of POV objects - /pub/povray/scenes - complete POV-Ray scene files - /pub/povray/unofficial - modifications and executables by others - /pub/povray/utilities - tools and programs to make life easier - /pub/competition - images from old ray tracing competition - /pub/irtc - image from the new ray tracing competition (note that the IRTC has its own site http://www.irtc.org/) - /pub/mirrors/avalon - avalon.vislab.navy.mil mirror (See below) - /pub/polyray - Polyray source files Due to increasing demand for better access, ftp.povray.org now has many mirror sites around the world. None of the mirrors are "Official", so there is no guarantee that they will have everything at povray.org, nor that it is the latest version. However, POV-Ray is not a release-a-week piece of software, so chances are that the local mirror will have the latest release. If anyone notices that one of these sites no longer exists, please let me know. http://wuarchive.wustl.edu/graphics/graphics/mirrors/ [128.252.135.4] ftp://wuarchive.wustl.edu/graphics/graphics/mirrors/ [128.252.135.4] ftp://ftp.cdrom.com/pub/povray/ [165.113.121.81] ftp://ftp.vu.union.edu/pub/povray/ [149.106.37.186] http://www.vu.union.edu/~ftp/pub/povray/ [149.106.37.186] ftp://uiarchive.cso.uiuc.edu/pub/graphics/povray/ [128.174.5.14] ftp://ftp.uwa.edu.au/ [130.95.128.1] ftp://plaza.aarnet.edu.au/graphics/graphics/mirrors/ [139.130.23.2] ftp://ftp.ncu.edu.tw/Packages/ray-tracing/ [140.115.1.71] http://ftp.ncu.edu.tw/Packages/ray-tracing/ [140.115.1.71] ftp://ring.asahi-net.or.jp/pub/misc/povray/ [202.224.39.15] http://www.hensa.ac.uk/ftp/mirrors/povray/ [129.12.200.129] ftp://www.hensa.ac.uk/ftp/mirrors/povray/ [129.12.200.129] ftp://ftp.shu.ac.uk/pub/computing/packages/raytrace/ [143.52.20.24] ftp://sunsite.doc.ic.ac.uk/Mirrors/ftp.povray.org/ [193.63.255.4] ftp://ftp.fh-rosenheim.de/pub/mirror/ftp.povray.org/ [141.60.160.3] ftp://ftp.tu-clausthal.de/pub/mirror/povray/ [139.174.2.10] http://ftp.tu-clausthal.de/pub/mirror/povray/ [139.174.2.10] ftp://kermit.stud.fh-heilbronn.de/mirrors/povray/ [141.7.1.181] http://kermit.stud.fh-heilbronn.de/povray/ [141.7.1.181] ftp://ftp.uni-erlangen.de/pub/other/povray/ [131.188.3.2] http://ftp.uni-erlangen.de/pub/other/povray/ [131.188.3.2] ftp://gd.tuwien.ac.at/pub/graphics/raytracing/povray [128.130.34.160] http://gd.tuwien.ac.at/graphics/raytracing/povray/ [128.130.34.160] ftp://stef.u-picardie.fr/pub2/ftp.povray.org/ [193.49.184.23] http://stef.u-picardie.fr/ftp/pub2/ftp.povray.org/ [193.49.184.23] ftp://ftp.univ-lille1.fr:/pub/povray/ [134.206.1.72] ftp://ftp.etsimo.uniovi.es/pub/raytrace/ [156.35.23.24] http://www.etsimo.uniovi.es/ftp/pub/raytrace/ [156.35.23.24] ftp://ftp.nectec.or.th/pub/mirrors/ray-tracing/ [192.150.251.33] http://ftp.nectec.or.th/pub/mirrors/ray-tracing/ [192.150.251.33] ftp://sunsite.icm.edu.pl/pub/povray/ [148.81.209.3] http://sunsite.icm.edu.pl/pub/povray/ [148.81.209.3] ftp://ftp.flashnet.it/pub/ftp.povray.org/ [194.247.160.5] http://serviceftp.flashnet.it/mirrors.htm [194.247.160.5] ftp://sunsite.wits.ac.za/pub/mirrors/ [146.141.15.214] The POV-Ray CD-ROM from Walnut Creek Raytrace! is now available online. Check it out at: http://www.aussie.org/products/ * ftp://ftp.princeton.edu/ [128.112.128.1] Craig Kolb <cek@cs.princeton.edu> Home of Rayshade, and other graphics tid-bits. - /pub/Graphics/GraphicsGems - source code from Graphics Gems books - /pub/Graphics/URT - Utah Raster Toolkit - /pub/Graphics/SPD - Standard Procedural Database - /pub/Graphics/rayshade - rayshade source code - /pub/Graphics/RTNews - Ray Tracing News - /pub/Graphics/Papaers - ray tracing papers, bibliographies * ftp://avalon.viewpoint.com/ [204.212.34.3] http://avalon.viewpoint.com/ [204.212.34.10] Webmaster <sph@viewpoint.com> Avalon was created to be a 3D object "repository" for the net. 3D objects (multiple formats), utilities, and file format documents are only part of what is available here. Since July 1995, Avalon has been run by Viewpoint, a commercial 3D model vendor, but they insist that the Avalon models will still be available for free to all. This site is also mirrored by (among others): http://wuarchive.wustl.edu/graphics/...irrors/avalon/ ftp://ftp.povray.org/pub/mirrors/avalon/ ftp://sunsite.wits.ac.za/pub/mirrors...irrors/avalon/ * ftp://hobbes.lbl.gov/ [128.3.12.38] http://radsite.lbl.gov/radiance/HOME.html [128.3.12.33] Greg Ward <gjward@lbl.gov> Official distribution site for Radiance ray trace/radiosity package. * ftp://rtfm.mit.edu/ [18.70.0.209] http://www.cis.ohio-state.edu/hypert...senet/top.html [164.107.8.52] - /pub/usenet/news.answers - the land of FAQs. ------------------------------ Subject 2.2 - Mailing Lists Listed below is a selection of mailing lists related to graphics and/or ray tracing. If I haven't included specific details on subscription, it's because I don't know. Best bet is to send a "help" message. * POV-Ray Called the dkb-list for historical reasons (POV-Ray was based on David Buck's "DKBTrace"), the list exists for users of POV-Ray and associated products, on all platforms. Subscription: listserv%TREARN.BITNET@vm.gmd.de Body Text: subscribe dkb-l <Your full name> Posting: DKB-L%TREARN.BITNET@listserv.gmd.de * Rayshade Mailing list for Rayshade users, mainly on Unix platforms. Subscription: rayshade-users-request@cs.princeton.edu Posting: rayshade-users@cs.princeton.edu Archive: ftp://graphics.stanford.edu/pub/rays...ayshade-users/ * Radiance Greg Ward, the author of Radiance has a distribution list of all users. Register with him: greg@pink.lbl.gov * Imagine For users of the Imagine 3d rendering and animation package for the Amiga and, more recently, the IBM PC. Subscription: listserv@sjuvm.stjohns.edu Body Text: subscribe imagine <first name> <last name> Posting: imagine@sjuvm.stjohns.edu * Toaster This list deals with the Video Toaster system for the Amiga. Subscription: toaster-request@bobsbox.rent.com Body Text: subscribe <address> toaster Posting: toaster@bobsbox.rent.com * Lightwave Lightwave is part of the suite of programs that come with the Video Toaster system for the Amiga. Subscription: lightwave-request@bobsbox.rent.com Body Text: subscribe <address> lightwave Posting: lightwave@bobsbox.rent.com * TrueSpace This is a mailing list for users of trueSpace, maintained by employees of trueSpace's maker, Caligari (http://www.caligari.com). Subscription: truespace-request@caligari.com Body Text: subscribe <address> truespace Posting: truespace@caligari.com * 3D Studio Autodesk's 3d modelling and rendering system for the IBM PC. Subscription: 3dstudio-request@bobsbox.rent.com Body Text: subscribe <address> 3dstudio Posting: 3dstudio@bobsbox.rent.com ------------------------------ Subject: 3 - Modelling Software ------------------------------ Subject 3.1 - SCED SCED is a constraint based scene editor written by Stephen Chenney <schenney@franklin.cs.berkeley.edu>. Stephen also maintains a mailing list for bug reports, patches, and early notification of new releases. Sced is a scene modeller for Unix and X. It runs on many Unix platforms, including Linux. It is being distributed as source code. The latest version is always available at: http://www.cs.wisc.edu/~schenney/sced/sced.html ftp://ftp.cs.su.oz.au/stephen/sced/ An enhancement to SCED by Denis McLaughlin, called SCEDA, has all the features of SCED, but also adds support for keyframed animation. Animated objects have their position, rotation, and scale interpolated smoothly across multiple keyframes via a (modified) spline function. You can find out more about SCEDA at: http://members.home.net/mbeast1/ Feature List: * Cube, Cylinder, Cone, Plane, Sphere primitives. * Full support for CSG, including CSG wireframes that look like CSG objects. * A constraint based editing interface, which supports the accurate placement of object relative to other objects, and dynamic constraint maintenance. * Previewing using your favorite renderer. * Arbitrary, dynamic view of the scene. * Support for Radiance, RenderMan, POV-Ray, Rayshade, and VRML. * Target renderer specific attributes - allowing the full range of POV textures to be accessed, including the declaration of new textures and the inclusion of files. * Arbitrarily dense wireframes. * A simple input file format. * Support for arbitrary OFF format polygonal objects. * Automatic compression and decompression of files. * Spotlight and Area light sources. * Removal of many restrictions on the editing of CSG objects, including the ability to change the basic type of an object. * Lots of bug fixes. This version is now very stable under Linux and Solaris at least. The last very was regretably unstable. * Lots of small improvements to things like previewing, selection, handling of objects behind the eye and so on. Tutorials are provided to introduce use of the interface. The system has been tested on several platforms, and appears to be easy to port to different systems. It REQUIRES X11 Release 5. Note that POV 2.2 NEEDS TO BE PATCHED to use files created by SCED. Binaries will soon be available for Linux and Solaris. Binaries for other platforms are also desired. Planned in the future: * POV->Sced conversion program, for editing an old POV file. * Bezier patch and arbitrary wireframe support. ------------------------------ Subject 3.2 - POVLAB POVLAB is a freeware (open source) DOS based 3D graphic modeller for POV-Ray 3.0 written by Denis Olivier <dolivier@cyberstation.fr>. Here are some of its features: * 16/256 colors graphic SVGA/VESA 1.2. * 387 protected mode, optimized for 486 and Pentium. Virtual memory, up to 32 mb. * 4 viewports (left, front, top and camera). * Material & texture preview, library management, add your own. * Real time camera, like 3D Studio does, including POV-Ray FOV. * Lights: omni, spot, area/spot, cylinder (color, shadows, on/off). * Deformation (matrix scale, translate and rotate based). * User configuration (full ascii, very simple to modify). * Selection (rotation, scale, translate, copy, ...). * Normal/fast/boxed display, freezed and ignored objects. * Raw objects, box, cone, cylinder, blob, disc, tube, torus, plane, sphere, lathe, bezier patches, spline, automap, extruder, superellipsoid... * CSG (copy, merge, difference, union). * Procedures (rotate and copy, translate and copy, align, extruder). * Plugins: program your own external procedures/object generators * Mesh precision control for height-fields and torus. * Up to 20000 objects. * Parameters: ior, refraction, ambient, phong, phong_size, diffuse, crand, reflection, image, bump map... * Create 3D fonts (read TrueType fonts). * Image files viewer, best palette fitting (dithering, scaling and more). * HSL and RGB color's dialog boxes. * Formatted output with user's "soft" tabs (thanks Dan Farmer). * Compiled with management for FDIV Pentium's error. * Shell to your favorite viewer. * Support a lot of new options in POV-Ray 3.0 as : - Extended light sources (atmosphere, fading, ... ). - Focal blur. - Atmospheric effects and layered fog. - Caustics, fade_distance, fade_power. - Adding blobs for spheres and cylinders. - Adding hollow keyword. - Added cylindrical lights. - Support superellipsoids. - Support radiosity. * Support rendering in WINPOV. * B-Spline path with CTDS like connections. * Debugging infos an files. * View POV scene code with lights, cameras and objects manual editing. * Smooth key vertices on the spline. * OS/2 setup files. * Support online, patches, helpers, faq, mailing list, illustrated tutorial, scenes, objects. System requirements for POVLAB are floating point unit (387/487SX or 486/P5/P6), 8MB RAM (up to 32 MB virtual memory), 30MB disk space, mouse, and 16/256 color SVGA/VESA 1.2. It also works under OS/2 and Win95, and supports rendering with WinPOV. POVLAB images, tips, faq, plug-ins and more are available at: http://www.povlab.org/ Dennis Olivier has stopped all development on POVLAB. However, currently a small group of enthousiasts is reworking POVLAB to a multi-platform version. Their ongoing work can be followed at: http://pdelagrange.free.fr/labdev/ ------------------------------ Subject 3.3 - MORAY MORAY, by Lutz and Kretzschmar, is a shareware modeller for PC's that directly supports POV-Ray 3.1 primitives and more. Registration is required after a trial period. Support is available via email and the POV-Ray news server news.povray.org. MORAY is a program with which you can design scenes for the POV-Ray raytracer to render. Contrary to normal scene design, with MORAY you design the scenes graphically. Up to now it was pretty difficult to imagine what the scene looked like, without laying it out on graph paper, or doing many test renders. MORAY is like a graph paper, it lets you place and change objects in wireframe while you see them. MORAY then generates the text file that POV needs to read. MORAY can thus also be used as a rapid prototype tool, to place objects quickly and write the scene file. You can then edit scene files to suit your needs, just like you have been doing up to now. MORAY stores and works with POV-Ray primitives, as opposed to normal CAD systems, which mostly convert all objects to triangle meshes or similar polygon based formats when outputting. This ensures optimum performance and image quality from the raytracer. The emphasis in designing MORAY was to be able to work as easily and as graphically as possible. Most of the work can be done with the mouse. Three 2D views and a 3D view of your scene are visible on screen. You can perform all transformations of the objects in the 2D views with the mouse. The 3D view shows what the current camera will see, i.e. how POV will raytrace it. MORAY allows you to: * scale, rotate and translate an object interactively * define cameras with which to view your scene * view the scene in wire frame as POV-Ray will raytrace it * specify the wire-frame complexity of on screen objects * graphically place a bounding box around an object * automatically create bounding boxes of any objects * make nested CSG or composite objects * define new textures from within MORAY * place imagemaps interactively on objects * manipulate the control points of a bezier patch to create shapes not easily created otherwise * create bezier patch meshes * create rotational, translational and tapering sweeps that are output as smooth triangles * copy complex nested objects * create multiple copies of objects, transforming each independently * specify a region of the 3D view to render * call POV-Ray from within MORAY to render scenes * A complete 100% Texture Editor for POV-Ray with Preview. * Fewer redraws that are interruptible. * Right-Mouse-button support. * New Objects (Blobs, RAW triangles, User-defined objects). * Shallow and deep copies. * CSG evaluation. * Actual Heightfield display (for TGA). * Manipulations in 3D views. * Spotlight views. * Multi-level Undo for major scene operations. The latest version of MORAY for Windows V3.1 (Build 4325) offers these improvements: * Full support for POV-Ray 3.1 texturing, including interior and media. * Automatic, seamless support for POV-Ray For Windows. * Material Library support. * Inverse Kinematics. * Local coordinates (pivot points). * Online Helpsystem. * Plugin SDK to allow access to the scene data. Supports import/export filters, custom objects, and MORAY interface access. MORAY V3.1 runs under Windows 95/98/NT and requires POV-Ray 3.1 or later. It is recommended to have at least 32MB and a truecolor desktop. For the latest information and pricing, please visit our website at http://www.stmuc.com/moray. ------------------------------ Subject 3.4 - GUM GUM is a solid and surface modeller that currently supports POV, Polyray and Rayce and runs in MS-Windows. The author is Lex van der Sluijs <IO770073@student.io.tudelft.nl>. GUM is DemoWare: the demo is yours and you have NO obligation to register whatsoever, but there is a limitation: only 50 objects can be saved. The registered version naturally has no such limitation. GUM stands for 'Grand Unified Modeller' which means two things: * It will never be done. * The fact that its internal data structure can accomodate all major object types, that is solids (implicit, b-rep), surfaces (parametric and polyhedral) and wireframe objects. (and yes, a layout of its C++ class hierarchy takes many pages). The current version can be found at: ftp://ftp.tu-clausthal.de/pub/mirror.../modellers/gum CAD BBS Holland (+31-3402-90287) where it is a free file CompuServe, in the GRAPHDEV forum, thanks to Harry Rowe I won't list the list of supported objects here since that would become a bit long. Instead, some highlights: * CSG evaluation, (wireframe representation of CSG Differences) * 3D direct manipulation: 3D handles on objects like on the SGI * support for trimmed surfaces (trimmed with a solid, that is) Polyray can render these. * real-time pan and zoom (non-real-time also possible) * several renderers can be supported at once * relatively advanced texture- (and other types of declaration) handling, resulting in self-contained scene-files. * heightfield reading for Targa files: see what you're doing * Custom objects for external/not-yet-supported/huge objects * support for 'extra special' features via the Header dialog (timer variables, directional & textured lights, etc) * the ability to find all used files used in the scene * a robust RAW file reader * Object library feature: use objects from other GUM scenes * flexible FastDraw: Full, Skip(variable), Bounding Box. Static, during viewport change/object dragging (multiple-viewport too) * Automatic starting of the specified renderer, automatic starting of your favourite imageviewer when the image is done Some 'lowlights' (all of which will -naturally- be addressed): * cumbersome installation procedure * lack of sweeps * lack of blobs * cylinders, cones and paraboloids must be capped manually by intersecting them with discs System requirements: 386+387 @ 40 MHz with 4 Mb RAM. An 800x600 display is highly recommended, although 640x480 can be used. GUM plus one renderer takes about 6 Mb on your harddisk. Here are some frequently asked questions and their answers about GUM, but first there are two things that should be brought to your attention: * there's already a FAQ in the manual, see the Contents topic. The Q&A's here have popped up after the release of the program. * most questions about usage of the program can be eliminated if you do the Quick Start, also in GUM's help-file. Q: I get a list of warnings every time I try to render or save something, saying that some 'pages' could not be found. However, all these 'pages' are POV/Polyray/Rayce keywords, such as 'marble', 'green' and 'diffuse'. A: You need to move GUM.INI from GUM's directory to your WINDOWS directory. If it's not there, extract a fresh GUM.INI from GUM091EX.ZIP. In it are the keywords that have special meaning to programs like POV, and without the file GUM can't discern between references to other definitions (like using the normal 'Bumpy' in 'BumpyGlass') and keywords (such as 'red' and 'ior'). Q: When I try to start the program I get an error message saying that CTL3DV2.DLL is not correctly installed. A: More than one copy of this DLL could be found by MS-Windows, which is not allowed for this particular file, hence the cryptic error message. You should find the most recent copy of it on your system, move it to WINDOWS\SYSTEM and delete all others. ------------------------------ Subject 3.5 - Breeze Designer Breeze Designer is a freeware 32-bit 3D modelling and design tool written by John Neville <neville@imagos.dialix.oz.au> for MS-Windows (NT, 95, Win32s). It has been written to primarily interface with the Persistance of Vision raytracer (POV-Ray version 2.0 & 3.0), there is also support to export to a number of other popular renderers including Pixars's RenderMan. Some of its features include: * Modelling primitives; cube, sphere, cone, cylinder, torus, bicubic "Bezier" patches * Text objects using TrueType fonts * Heightfields, spline paths and extruded shapes * Iso-surfaces; blobs (metaballs). * Surfaces of revolution (sweeps). * Built-in texture builder and shaded preview. * Object grouping with CSG support. * Keyframe animation support, with tween function and spline paths. * Import Autodesk 3D-Studio(TM) 3DS and AutoCAD DXF format models. * Export POV-Ray, RenderMan RIB, VRML scene, Polyray, AutoCAD DXF. * Built-in macro language and third party plug-in module support. * Support for OpenGL with texture mapping for Windows NT/95 * Support for the Intel(R) 3DR rendering library. * On-line help & tool tips support. Breeze is available for download at: ftp://ftp.povray.org/pub/povray/util...ellers/breeze/ ------------------------------ Subject 3.6 - Other Modellers * AC3D AC3D, by Andy Colebourne <andy@comp.lancs.ac.uk>, is reportedly a very easy to use 3D object/scene modeller currently available for SGI, SUN, Linux, and MS Windows platforms. It outputs POV, Renderman, VRML, Dive, and Massive files. The Linux, Windows, and SGI binaries are shareware, while the SUN version is free. Source code is not available. More details, manual, and binary downloads are available at: http://www.comp.lancs.ac.uk/computin...andy/ac3d.html * Blob Sculptor Blob Sculptor, by Alfonso Hermida, Steve Anger and Truman Brown allows you to model shapes using blob primitives. Output is to RAW, DXF, BLB (internal format), POV, Polyray, Rayshade and CTDS. In addition, the MS-Windows version, ported by Ronal Praver, supports NFF, VideoScape and others. |
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comp.graphics.rendering.raytracing FAQ (part 2/2)
Archive-name: graphics/raytrace-faq/part2 Last-modified: 2001/02/28 Posting-Frequency: every 30 days This is part 2 of the comp.graphics.rendering.raytracing Frequently Asked Questions list. The latest version of the FAQ is available via anonymous WWW at: http://www.cyrus.ruhr.de/rayfaq/ It is also available via anonymous ftp at: ftp://rtfm.mit.edu/pub/usenet/news.a.../raytrace-faq/ If you only have email, you can get it by sending email to: <mail-server@rtfm.mit.edu> with both "send usenet/news.answers/graphics/raytrace-faq/part1" and "send usenet/news.answers/graphics/raytrace-faq/part2" in the body of the message (without the quotes). (C) Copyright 1994 Andy Wardley <abw@peritas.demon.co.uk> (C) Copyright 1995, 1996, 1997 Andreas Dilger <adilger@enel.ucalgary.ca> (C) Copyright 2000 Markus Kniebes <kniebes@localhost.ruhr.de> ------------------------------ Subject: 4 - Utilities and Other Software ------------------------------ Subject 4.1 - Image Display/Conversion Programs * IMAGEMAGICK - An X-Windows based image display program (source distribution), that also allows simple editing of images, such as color modification, scaling, rotating, text annotation, etc. PNG format images are now supported by ImageMagick. Available at: ftp://harbor.ecn.purdue.edu/pub/imagemagick.tar.gz http://www.imagemagick.org (Cristy, 1995) * NEOPAINT - A useful DOS shareware paint package (registration US $45) for creating images, height fields, etc, or just touching up finished artwork. Available from wuarchive and mirrors. * NETPBM - A collection of command-line utilities for most platforms (source distribution). Executables available for most other platforms like DOS, OS/2, Linux, and others. NetPBM utilities convert practically any format to any other by using a common intermediate file format, as well as allowing quantization, cropping, combining, blur, and many other effects. Available at: ftp://wuarchive.wustl.edu/graphics/g...ckages/NetPBM/ (Poskanzer et al., 1991-1994) * PICLAB - An excellent package for converting and post-processing images for DOS. (Crocker, 1990) * QPV - The Quick Picture Viewer. A great utility for displaying and converting images for DOS/Win systems. Formerly QPEG, QPV has been improved, and has new features, such as the ability to read and write PNG format images. (Fromme, 1995) * XV - An X-Windows image display program (source distribution), with simple image editing facilities, such as color editing, scaling, rotation, and also filter effects for blurring, edge detection, and others. A patch is available for XV 3.10 to support PNG images via libpng and libz. (Bradley, 1995) http://www.trilon.com/xv/ ------------------------------ Subject 4.2 - Format Conversion Utilities Much of the following sections area taken from Amanda Osbourne's <alo@northshore.ecosoft.com> "Raytrace Utilities for DOS/Windows" list. All are IBM PC based unless otherwise specified. Various utilities for converting from one 3D file format to another: * 3DSPOV - Reads 3d studio mesh files. Writes out to Raw, POV-Ray (1 & 2), Vivid and Polyray. (Anger & Bowermaster, 1993) * 3DS2POV V1.80 - This free program can convert your binary 3D Studio 3DS file in POV 1.0, POV 2.0 including basic material parameters (color, ambient, diffuse, reflection, transparency) and smoothing. It also supports the output of RAW (useful for POVLAB), Vivid and Polyray. Supports animation ! BySteve Anger http://www.uni-jena.de/~p6sepa/software.htm * 3DWin - Likely the most versitle shareware 3D conversion utility that you will find anywhere. It is actively maintained and developed and has support for most major 3D file formats. It also include direct support for POV-Ray and Moray plus the author has plug-ins available for Moray for direct import capabilitites. http://www.stmuc.com/thbaier/ * DEM2POV - This program (source distribution) converts US Geological Survey (USGS) Digital Elevation Maps (DEM) to the TGA format heightfields used by POV-Ray 2.2. Includes a large DEM file of the region around the Grand Canyon. (Kirby, 1995) * DXF2POV - DXF to POV-Ray 1 conversion program. (Collins, Wells, Farmer & Gibeson, 1992) * DXF2RAW - DXF to Raw conversion program. (Coy, Barber, Daigle & Shiffman, 1992) * DXF2V - DXF to Vivid conversion program. (Coy, Barber, Daigle & Shiffman, 1992) * DXF3DS - DXF to 3DS conversion program. (Yost/Autodesk, 1991) * HUTIL101c - A set of utilities (source) for converting between various POV-Ray heightfield formats (16-bit TGA, GIF, POT) as well as OCT and Matlab 32-bit MAT files. In addition, it can combine heightfields using arithmetic operators, join them together, scale, and create spherical and cylindrical heightfields with triangle meshes. See also HF-Lab. (Beale, 1995) * IV2RAY - Converts SGI OpenInventor 2.0 (VRML 1.0) files to RayShade files. Freely available from Cow House Productions web page at: http://www.cowhouse.com/. (Cow House Productions, 1996) * MRYPLY - Converts Moray files to PolyRay files. * OBJ2ASC2 - Wavefront object to 3d studio ascii converter. (Knight, 1993) * RAW2PV - Excellent utility that allows the user to adjust the level of smoothing to apply to raw data as it is translated to POV-Ray (1 & 2.x), Polyray or Vivid 2. It can also add a camera and light to the scene, making things fairly easy for the novice user. (Anger, 1993) * RAYL210 - Helpful utility to convert uLathe (an object creator program for windows) files to RAW, POV-Ray 1 & 2.x or Vivid 2 format. (Koehler, 1993) * SPD - The Standard Procedural Database isn't a conversion package, per-se, but rather a set of tools for storing objects in a platform netutral format. It can convert from NFF, simple DXF, and Wavefront OBJ to a multitude of formats (about 14 at last count). It is often used by ray tracing researchers for measuring ray tracer speeds. http://www.acm.org/tog/resources/SPD/overview.html * TDDD2ASC - TDDD (Imagine) to 3D studio ascii file converter. (Knight, 1993) * WCVT2POV - Although wcvt2pov (MS-Windows) started out converting 3D file formats to POV-Ray, wcvt2pov has become a generic 3D file format conversion utility, with support for importing 3d studio, Wavefront, NFF, DXF, TrueType Fonts, RAW triangles and some other formats, and exporting 3ds, asc, POV-Ray, NFF, DXF, VRML, Wavefront, Open GL 'C' code fragments, RAW triangles, and some other formats. http://www.europa.com/~keithr/ (Rule, 1995) * Blender Python Conversion Scripts - Python scripts for converting Blender models to other formats including POV-Ray. http://www.q-bus.de/Blender/ ------------------------------ Subject 4.3 - Creation Creators Utilities to aid in the creation of ray tacing objects: * BOXER - Object generator for POV-Ray 1 (makes things like bathroom tiles and such based upon user input). (Miller, 1993) * BRANCH - Tree creator for POV-Ray 1. (Weller, 1992) * CHAIN - Generates interlocking chain links for POV-Ray 1.0. (Koehler, 1992) * CM - CircleMaster utility for working with quadric spheres and ellipsoids; writes output to POV-Ray 1.0. (Brown, 1992) * COIL - Creates coiled objects for POV-Ray 1.0. (Kirby, 1992) * COILV - Creates coiled objects for Vivid 2. (Kirby & Cox, 1992) * CTDS - Connects a series of xyz dot coordinates. Though this may not sound like much, this is an extremely helpful utility. Supports POV-Ray, Vivid and Polyray. (Brown, 1993) * FORM - All sorts of shapes can be generated with this program. Form files consist of both shapes and commands (like twistx and bend) and output may be POV-Ray 1, 2 or .plg. Interesting program, complementary to LPARSER. (Rowbottom, 1993) * FRACTINT - The ultimate fractals generator for DOS, X-windows source code, and distributed with the Linux Slackware games disks. Great for creating height fields, colour maps, viewing gifs or just creating fractals. (The Stone Soup Group, 1990-95) * FRGEN - Fractal Landscape (and other shapes too) Generator. Though the program supports Vivid and POV-Ray 1 & 2 directly, by selecting raw output you can smooth triangles out with RAW2POV to create nice hills and dales. (Anger, 1993) * GEODOME - Utility for generating geodesic domes. Output to POV-Ray 2.x format as either facets or a mesh of pipes and joints. IBM PC executable, with source included. (Wardley, 1994) * GFORGE - Graphical Fractal Forgery (source, DOS exe). Generates 16-bit heightfields for POV-Ray, using a high-quality algorithm: the IFFT of 1/f noise. File formats include PGM, PNG, POV TGA heightfield, and Matlab bin. Several parameters give you control over the appearance of the output, which can range from sand to hills to mountains. Useful also for 2D textures; the image always tiles perfectly. Now also supports craters. (Beale, 1995) * HFLAB - Heightfield Lab (DOS/Unix source, DOS exe). Generates and manipulates 16-bit heightfields for POV-Ray, using a variety of mathematical and procedural algorithms. Has a graphical interface for both DOS and X Windows. Allows the combination of two or more heightfields by addition, multiplication, or side-by-side joining, and many other operators. File formats include PGM, PNG, POV TGA heightfield, and Matlab 32-bit floating point. (Beale, 1996). * LEVCON - Level Connector. This takes an input image in PGM format and does mathematical "smoothing" on the data to generate smoothly varying surfaces. The input image tells LEVCON which levels are to stay at their given height and which ones can change, and you tell LEVCON how to go about connecting the fixed levels. See the classic image "kkteaset.jpg" at the povray.org Hall Of Fame to get an idea of what LEVCON can do (it made the tiles). (Kivisalo, 1995) * LEVELLER - A heightfield/terrain object modeller/editor for Windows 95/98/NT. Strengths are ease of use, intuitive realtime navigation, visualization and editing, and strong POV-Ray support. Demos and beta versions are free; registered versions cost below $40 US. Available at http://www.daylongraphics.com/products/leveller/ * LPARSER - L-system creator and mutator. This program is particularly strong in the creation of organic looking forms. Many example data files are included with the program. The language of l-systems is not intuitive but the results can be truly stunning. Outputs to DXF (both R12 and 3D faces), POV-Ray 2.x, RAW and Renderstar VOL. A wire-frame viewer that reads .3DS, .RAW, Fractint .RAY, ARE-24 .POL and Lparser/Renderstar .VOL files is included. (Lapre, 1993) http://www.xs4all.nl/~ljlapre/lparser.htm * LV20POVID - Newer and more powerful than LV2POV, this program reads an lviewer info file and generates data files in POV-Ray (1 & 2.x) and Vivid formats. The program's main strength lies in landscape generation. (van der Mark, 1993) * TRMK - Terrain Maker (DOS) uses a triangle midpoint subdivision algorithm to generate a variety of GIF heightfields. (Jorgensen, 1995) * PLANT - Fractal plant generator. Outputs supported are POV-Ray (1 & 2), Polyray and CTDS (Connect the dots smoother). (Bryerton, 1993) * SUDS - Random positioning of lots of spheres (or other objects) based on a variety of selections. (Farmer, Wegner & Schwan, 1994) * TORPATCH - This program creates a rope/wire object that passes smoothly through supplied points out of a series of clipped tori. Available as DOS EXE, and Turbo Pascal or C source. Can also create a random tangle of wires. (Mackey & Beddes, 1996) * TWISTER - Utility that will create spirals, coils, etc., of blobs, cubes or sphere. IBM PC executable with source, output to POV 2.x format. (Wardley, 1994) ------------------------------ Subject 4.4 - Texture Editors * CMAP - Interactive color map creator for POV-Ray. (Lutz & Kretzschmar, 1993) * TCE - The color editor for POV-Ray 1. (Farmer, 1991) * TCEV - The color editor for Vivid. (Farmer, 1991) * TEXMAKE - Early version of a utility to assist in texture creation in POV-Ray 2.x. (Sigler, 1993) * TXMAG - Texture Magic is an interactive, 32-bit MS-Windows based texture editor for POV-Ray 2.x, Assymetrix 3D F/X, and Autodesk 3D-Studio. http://private.homepages.intershop.d...y/tex_mag.html (Pultz, 1996) ------------------------------ Subject 4.5 - Animation * AERO - AERO is a X-Windows based physical simulation environment suitable for making complex, realistic animations. Objects (including the camera) can be given properties like mass, velocity, and acceleration, constraints like springs and dampers can be specified between objects, and then AERO performs collision detection, position, and orientation calculations. Output is to POV-Ray 1.0 or 2.x scene files. (Keller, Stolz, Ziegler, Braunl, 1995) * AWKANI - AWK script to output POV-Ray animation data. (Farmer, 1992) * DTA - Dave's Targa Animator (DOS) converts .PNG, .TGA and many other single image format frames into .FLI's and .FLC's and back again. It can also do useful things like finding the best 256-color palette for a whole series of images. (Mason, 1995) * MPEG_ENCODE - MPEG_ENCODE (source distribution, also many executables) can take images in PPM and JPEG formats (as well as other formats, if a ...toppm converter exists) to produce a fully compliant MPEG 1 animation. It is possible to run the encoding on multiple processors. It is available in many locations (see 2 - FTP Sites, Web Sites, Mailing Lists) (Rowe, et al, 1995) * MPEG_PLAY - MPEG_PLAY (source distribution, also many executables) displays MPEG 1 encoded animations on a large variety of systems. (Rowe, et al, 1995) * PPP - The POV and PolyRay Preprocessor allows scene files to be created with conditional statements, loops, math functions, vector math, and more to generate one or more scene files for animation and complex object creation. (Wind, 1995) * PVQUAN - PVQUAN (source) is a set of tools that allow you to create .FLI creations on many platforms including Unix and DOS. Source code is provided and includes a hosts of useful functions like quantisation, .GIF read, display, etc. * RAYSCENE - Set of animation utilities, not raytracer specific. (Jarik & Hassi, 1991) * RTAG - Ray Tracing Animation Generator (not raytracer specific). A powerful program with its own language which supports, amongst other things, spline path generation. (Sherrod, 1993) * SCEDA - SCEDA is a descendant of the SCED X-Windows modeller, with enhancements to allow generation of multiple scene files for an animation. (See also 3 - Modelling Software) (McLaughlin & Chenney, 1996) * SP - Spline paths for animations. Many output formats (POV-Ray, Vivid, Polyray, 3DV, Wire 3D) and acceleration and deceleration are supported as well. (Mason, 1992) * ZOOM - Interpolates steps between two positions for POV-Ray 1.0. (Brown, 1993) ------------------------------ Subject 4.6 - Miscellaneous Utilities * POVMODE.EL - Emacs mode to handle POV-Ray syntax. Available at: http://www.acc.umu.se/~woormie/povray/index.html ------------------------------ Subject: 5 - Further Information and Resources ------------------------------ Subject 5.1 - On-line Resources * FAQs All of the FAQs in the USENET heirarchy that are posted to the news.answers newsgroup (as all FAQs should be) are archived at: ftp://rtfm.mit.edu/pub/usenet/news.answers/ They are also converted to HTML format and made available at: http://www.cis.ohio-state.edu/hypert...senet/top.html The POV-Ray specific FAQ as available at: http://www.students.tut.fi/~warp/povVFAQ/ For those people that are interested in learning about the internal workings of a ray tracer, you should take a look at the newsgroup comp.graphics.algorithms Frequently Asked Questions (FAQ). This document describes rotations, intersections, texture mapping, etc. * Ray Tracing News Eric Haines <erich@acm.org> has put together a phenomenal amount of information on ray tracing. This he combines into his Ray Tracing News (RTNews). They are a wealth of information and contain articles, sofware reviews and comparisons, book reviews and lists of everything and anything to do with ray tracing. They are available from many sites in text and/or HTML format; the master site is: http://www.acm.org/tog/resources/RTNews/html/ * Ray Tracing Bibliogaphies In addidtion to the Ray Tracing News, Eric Haines also maintains an up-to-date bibliography of papers relating to ray tracing: http://www.acm.org/tog/resources/bib/ Rick Speer <speer@crl.com> has also done a lot of work in bringing together articles on ray tracing. He maintains a cross-indexed ray tracing bibliography of over 500 articles from 1968 to 1991. These include papers from Siggraph, Graphics Interface, Eurographics, CG International and Ausgraph proceedings. All citations are keyworded and cross-indices are supplied by author and keyword. The bibliography is in the form of a 41 page postscript file which is held at many ftp sites as "speer.raytrace.bib.ps.Z": ftp://nic.funet.fi/pub/sci/papers/graphics/ * Ray Tracing Abstracts Tom Wilson <wilson@cs.ucf.edu> has collected over 300 abstracts from ray tracing related papers and books. The collections is available as plain ascii, with Latex and troff formatting programs included. It is available as "rtabs.*" from many sites. http://www.acm.org/tog/resources/bib/ * Graphics Resources List The Graphics Resources List contains a wealth of information on all sorts of computer graphics and visualization information. It has info on mailing lists, plotting packages, ray tracers, other rendering methods, etc. It is available on comp.graphics, comp.answers or archived at various sites. The official archive is ftp://rtfm.mit.edu/pub/usenet/news.a...ces-list/part1 ftp://rtfm.mit.edu/pub/usenet/news.a...ces-list/part2 ftp://rtfm.mit.edu/pub/usenet/news.a...ces-list/part3 ftp://rtfm.mit.edu/pub/usenet/news.a...ces-list/part4 ftp://rtfm.mit.edu/pub/usenet/news.a...ces-list/part5 ftp://rtfm.mit.edu/pub/usenet/news.a...ces-list/part6 * Paper Bank Project Juhana Kouhia <jk87377@cs.tut.fi> has collected together various technical papers in electronic form. Contact him for more information. * Global Illumination Compendium Phili Dutres effort to bring together most of the useful formulas and equations for global illumination algorithms in computer graphics. http://www.graphics.cornell.edu/~phil/GI/ ------------------------------ Subject 5.2 - Other Newsgroups Other newsgroups that may be of interest to you are listed below. - comp.graphics.algorithms - comp.graphics.animation - comp.graphics.apps.alias - comp.graphics.apps.lightwave - comp.graphics.apps.softimage - comp.graphics.apps.wavefront - comp.graphics.misc - comp.graphics.packages.3dstudio - comp.graphics.rendering.misc - comp.graphics.rendering.renderman - comp.graphics.visualization ------------------------------ Subject 5.3 - Books Title: Ray Tracing Creations Authors: Drew Wells and Chris Young Publisher: The Waite Group Year: 1993 ISBN: 1-878739-27-1 This book has been written by Drew Wells and Chris Young, two of the original developers of POV-Ray, as a user and reference manual for POV-Ray. Coming in at 573 pages, it's an excellent publication with literally hundreds of stunning colour and monochrome pictures. The only drawback with the book is that it deals with POV-Ray version 1.0 which is dated now that version 3.0 is out, but it is still a very worthwhile investment for any POV-Ray user. Title: Ray Tracing Worlds with POV-Ray Authors: Alexander Enzmann, Lutz Kretzschmar, and Chris Young Publisher: The Waite Group Year: 1994 ISBN: 1-878739-64-6 Raytracing Worlds with POV-Ray is written with the intermediate to advanced POV-Ray user in mind. This book comes with POV-Ray 2.2, Moray, and several additional tools for MS-DOS on diskette. It assumes you have a basic knowledge of POV-Ray, which you can easily get by reading the POV-Ray documentation. An review of the book is available at: http://www.povray.org/povzine/povzine1/raytrace.html Title: Adventures in Ray Tracing Author: Alfonso Hermida Publisher: Que Corp. Year: 1993 ISBN: 1-56529-555-2 This book looks at Alexander Enzmann's ray tracer, Polyray (see 1 - Ray Tracing Software), and the author's own modelling system, POVCAD which runs under MS Windows. The two work well together. The content of the book is good and, as in the previous book, there are many excellent illustrations and pictures. There are a few errors in the book, but Alfonso has produced an errata list which is available from: ftp://wuarchive.wustl.edu/graphics/g...books/erratas/ Title: Photorealism and Ray Tracing in C Authors: Christopher Watkins, Stephen Coy, Mark Finlay Publisher: M&T Books Year: 1992 ISBN: 1-55851-247-0 Provided with this book is source code for a ray tracer called Bob which is a subset of Stephen Coy's full-blown ray tracer, Vivid (see 1 - Ray Tracing Software). Title: Making Movies on Your PC Authors: David K. Mason and Alexander Enzmann Publisher: The Waite Group Year: 1993 ISBN: 1-878739-41-7 Focusing on animation, this book is by David K. Mason, author of many utilities including DTA - Dave's Targa Animator, and Alexander Enzmann, author of Polyray. These tools, and others, are used to show how animations can be created on a PC. It's a 210 page book that is laid out well with ample illustrations. Title: An Introduction to Ray Tracing Authors: Andrew Glassner (ed) Publisher: Academic Press Year: 1989 ISBN: 1-12-286160-4 An Introduction to Ray Tracing has its main focus on the programming techniques, implementation, and theoretical concepts in writing a ray tracer. It has been described as one of the two required books for ray tracing programmers (the other being Object-Oriented Ray Tracing in C++ by Nicholas Wilt) . It contains chapters from many of the pioneers of ray tracing. Eratta is available at: http://wuarchive.wustl.edu/graphics/...atas/IntroToRT Title: Graphics Gems Author: Andrew Glassner (ed) Publisher: Academic Press Year: 1990 ISBN: 0122861663 Graphics Gems is a series of technical books devoted to computer graphics algorithms, with editors from the who's-who of computer graphics. While not specific to ray tracing, these books do contain a lot of optimized ray tracing algorithms and code. The books are very worthwhile to get if you are a graphics programmer (great covers too)! You can get the source code examples for all volumes at: http://www.acm.org/tog/GraphicsGems/ Title: Object-Oriented Ray Tracing in C++ Author: Nicholas Wilt Publisher: John Wiley & Sons Year: 1993 ISBN: 0471-304-158 This book takes the reader through many issues involved with the development of a ray tracer in C++. The last section of the book deals with OORT, a class library for ray tracing. It does not implement any input language or user interface but uses C++ calls to the library. This is intuitive, due to the nature of C++, and extremely powerful as all the normal constructs of C/C++ such as loops, conditionals, etc., are available. It's definately a programmer's book and some knowledge of graphics programming is assumed. Because of this, the nature of the book is quite technical and can be hard going. Eric Haines sums it up well: ------------------------------ Subject 5.4 - Image Libraries The POV-Ray home site has a good collection of ray traced images. The site maintains a "Hall of Fame" for outstanding images created with POV-Ray: ftp://ftp.povray.org/pub/povray/Hall-Of-Fame/ http://www.povray.org/hof/ The Rayshade home page also has an amazing collection of images made with this renderer and some custom additions at: http://www-graphics.stanford.edu/~ce...y/gallery.html ------------------------------ Subject 5.5 - Texture Libraries There are a couple of initiatives under way to create a database of POV-Ray textures. People who have any textures at all from POV-Ray are encouraged to send textures to the maintainers of the archives so that everyone can benefit from the time you spent on creating the textures. A searchable index maintained by Rene Schwietzke is available at: http://texlib.povray.org/ There is a library of building related textures (bricks, stone, etc), for use as image maps at: ftp://wuarchive.wustl.edu/packages/architec/Textures/ Other Resources http://www.elektrobar.com/lux/textures.html http://gasa.dcea.fct.unl.pt/carita/textures.html http://www.sai.msu.su/~megera/textures/aindex.html ------------------------------ Subject 5.6 - Internet Ray Tracing Competition Starting in November 1994, Matt Kruse started a raytracing competition for the readers of c.g.r.r, and the internet in general. What started out small grew into a great forum for incredible raytraced images on the net. Open to all artists using raytracing as their medium, the competition attracted artists of all skill levels, but more importantly served as a showcase of what is possible, and allowed everyone to learn a few tricks and techniques. Winners invariably pushed the envelope of what people thought possible, and winning was important as much for the admiration of the other artists as it was for the prizes. Because of its popularity, Matt could not keep up with the work needed to run the competition to his satisfaction, and the contest closed one year after it started. Fortunately, a new group of people, Bill Marrs, Chip Richards, and Michael J Hammel, collectively known as the IRTC Admin Team, have picked up the flame with the blessing of Matt, and the new Internet Ray Tracing Competition has begun. You can find out more about the competition, and see the images as each competition finishes at: http://www.irtc.org/ [204.140.166.85] ftp://ftp.irtc.org/ [204.140.166.85] ftp://ftp.lorax.ml.org/pub/irtc/ [128.2.97.15] http://38.153.3.18/IRTC/ ftp://38.153.3.18/IRTC/ This competition is something to look forward to every other month as the pictures become available for viewing. There have been spectacular images for the first year of competitions. The complete set of submitted images, as well as many of the source files are now available on CD-ROM. See http://www.aussie.org/products/ for more details. ------------------------------ Subject: 6 - Frequently Asked Questions Now that you've been blasted with lists of FTP sites, utilitites, software, books, etc., etc., the only questions you could possibly have left to ask are those that...erm...aren't about FTP sites, utilities, software or books, I suppose. So this section attempts to answer all the other questions that don't fit in above. ------------------------------ Subject 6.1 - "Can I post binaries/images to this group?" In a word, NO. The group is part of the comp.graphics hierarchy which should be, and is, strictly non-binary. The reason for this is that uuencoded binaries tend to be very large. By restricting binary postings to the comp.binaries and alt.binaries hierachies, those sites who do not want to carry large volume groups can easily ignore anything under these two streams. Remember that most sites pay to transfer and store news and if they find that comp.graphics.rendering.raytracing is getting too expensive, they can just stop carrying it. That is their right and priviledge. Also remember that many individuals download this group via modems and pay for every byte. They tend to get a bit annoyed when they have to fork out lots of money to download stuff they might not even want. But what if you're really desperate to share with us your latest ray tracing you've done depicting a mutant star camel exploding in a super nova while naked dancers melt into a checkered floor? (The checkered floor always turns up sooner or later). Great! I'm sure we'd love to see it, you should post it to news:alt.binaries.comp-graphics or news:alt.binaries.pictures.misc. If you're posting it (obviously not to c.g.r.r), you should remember to uuencode it and split it into small (less than 64k) parts. Make sure to use an informative title like: RAY TRACING: MUTANT.GIF: mutant star camel scene, part 1 of 6 and include a text posting (part 0 of n) that describes the picture, states what format it's in (.gif, .jpg, etc.), what size it is, how many colours, and anything else you want to mention. The more you put, the better. You can then post to news:comp.graphics.rendering.raytracing, along with a few lines saying "I've just posted this image to alt.binaries.pictures.misc". By the way, ray tracing pictures generally get a good response over in a.b.p.m and you'll often see request for them in news:alt.binaries.pictures.d (discussion group). The other alternative is to upload the picture or utility to an ftp site and use comp.graphics.rendering.raytracing to announce it in the same way. ------------------------------ Subject 6.2 - "Where can I find model data for..." The former Avalon site has been closed down, and the Avalon model site has been moved to Viewpoint, a commercial model vendor, as of 07/95. It is the promise of Viewpoint that the Avalon data remain freely available to all. Avalon is now located at: ftp://avalon.viewpoint.com/avalon/ or http://www.viewpoint.com/avalon.html or ftp://ftp.povray.org/pub/mirrors/avalon/ is a mirror. Avalon is probably the best site you'll find for free 3D model data. However, the home page at Viewpoint also has pointers to their free and commercial models if you can't find what you need at Avalon. Another commercial model vendor on the net is MeshMart at: http://cedar.cic.net/~rtilmann/mm/ (See also 2 - FTP Sites, Web Sites, Mailing Lists) ------------------------------ Subject 6.3 - "How can I view these pictures?" If you're using Unix, you can use XV which is available as a source distribution from many sites, or ImageMagick, again available on many sites. It should be noted that XV v3.00, which is installed at some sites, does not display TGA files, although XV v3.10 and ImageMagick do. If XV and/or ImageMagick do not support a particular image format you have, it probably doesn't actually exist :-). However, if you need to handle large numbers of images in batch form, or if you don't have an X windows display and you want to manipulate images (but not necessarily view them), chances are that the netpbm package is what you need. Netpbm is a command line utility, and can converting images from practically any format to any other, but it does not display the images themselves. If you're on a PC and using DOS, you'll probably want to get one of the myriad of image display programs, such as QPV or PICLAB to do the displaying. For MS-Windows users, lview seems to be a popular display/editing program, and for OS/2 there is PMJpeg. There are kegs-o-megs of PC image viewers at most ftp sites, so take your time and find one you like that has the features you need. These packages are available in countless locations on the Internet (see 4 - Utilities and Other Software). ------------------------------ Subject 6.4 - "What's the difference between rendering and ray tracing?" Ray tracing *is* rendering. Rendering is the term which refers to the act of "painting" a digital image from some stored data. There are many different methods of rendering, such as ray tracing, radiosity, z-buffer, painter's algorithm, etc. Each method has its own merits, usually a trade-off between speed and quality or capabilities. ------------------------------ Subject 6.5 - "This picture doesn't trace." I know it might sound a bit obvious, but have you read the error message and tried to understand it? Did you look in the manual? Still nothing? I know I sound cynical, but it's not uncommon for people to have something go wrong and then post straight to the 'net without even *trying* to figure out what went wrong. A little patience and thought will solve the problem a lot quicker. Here's some common problems: * POV-Ray versions A lot of people get fooled when trying to trace old POV-Ray code with a new version. Use the -MV1.0 option or use #version in the code to get the parser to treat it as old code. You may find that you have to change any references to "shapes.inc" to "shapes.old". The POV-Ray docs can help you out here. What do you mean "I have't read the docs& |